cfg, just rename it and inside change the image its looking for to the same name as the image you want to use. That is a rocketlauncher bezel you have there not a retroarch one. For systems that one may be using the same core like gambatte_libretro.cfg for the GB and GBC but wish to have different custom configure in order to have a different handheld border shader if you copy your gambatte_libretro.cfg in the RA config folder and name it to something like gambatte2_libretro.cfg will it show up in the RA UI options? I have searched but have not found any tutorials or discussion detailing exactly this.Īlso, one more question. Has anyone done this before and if so would someone be so kind as to walk through it together and then hopefully others may benefit from it too. cfg file, but I have tried and not succeeded. I know the short answer to this would just be to create a.
ini just has the following information in it: cfg file, it just came with the following: The. Though I want to be able to add ones that I have downloaded like this Atari Lynx one: I find it much more enjoyable playing like this. If I talk to either of them before you get a chance, I'll let them know you're looking for them.I know how to add the handheld border shaders through RetroArch like the GBA one which was included in RetroArch's initial download or shader update here: We've seen them pop up in other projects before and no one took any offense. AFAIK, all of the shaders I've covered are licensed GPL or public domain, so no notice/permission is required. I'm sure neither will mind the lack of prior notice. Hyllian also frequents the #ssnes and #retroarch channels on Freenode IRC. If you do have an account but don't get a response from cgwg right away, you might also try him over at Richard Bannister's forums where he's posted some MAME shader stuff. I think there's a delay or minimum number of posts or something before you get PM rights to prevent PM spam. If you don't have an account there, let me know and I can PM them for you. I know Hyllian visits there pretty regularly and cgwg shows up sometimes, as well. Probably the best/easiest way to get in touch with them is by sending a PM from byuu's forum. Wow, that's really great! I'm glad to see these shaders getting some wider adoption :D I wanted to put in a word of thanks here for showcasing these shaders, and also to ask if you could put me in touch directly with cgwg and Hyllian so I could give them my personal thanks (and my apologies for not notifying them ahead of time that Boxer includes their shaders.) There’s a writeup of the releases on my blog.
This is particularly relevant because GOG.com have just released a slew of DOS games for the Mac, using a custom fork of Boxer 1.4pre which includes these shaders: so they can be seen in action right now. (1.4 isn't released yet, but can be built from source.) There's currently no UI for adding arbitrary shaders, but it comes with Hyllian's 5xBR shader and cgwg's crt-geom-interlaced shader (the latest versions I could get my hands on.) I've been following BSNES shader development for a while from your blog, and you may be interested to know that the upcoming Boxer 1.4 has adopted BSNES GLSL shader support. Hey there! I’m the developer of Boxer, a DOSBox fork for the Mac.